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The year is now the date is today the place is Japan.
Create a Character from any location and origin in the world as long as they can all speak at least one common language. No restrictions.
If you can write a short reason why you would be catching this train. As inventive and as creative as you like. I’m happy for you to get carried away with your creativity. But, bearing in mind I will use and or weave into this or later storyline.

T fig01

Taking the high luxury “Cassiopeia” overnight Skinkansen (train) from Sapporo to Ueno, through the Seikan Tunnel, the longest underwater train tunnel in the world.
For whatever reason you are boarding this train is up to you, but boarding it you are.

At the start of play no character will be allowed and weapons what so ever. nothing concealed or carried, there will be chances to acquire in game . if your lucky or not as the case may be.

CHARACTER CREATION

-Roll 3d6 five times and apply the results as you wish to STR, CON, POW, DEX, and APP
-Roll 2d6+6 once each for SIZ and INT
-Roll 3d6+3 for EDU
-SAN is POW X5

2. Determine Characteristic Rolls
-INT X5 is Idea roll
-POW X5 is Luck roll
-EDU X5 is Know roll
-Add STR to SIZ and I will apply that total to a table to give you youru Damage Bonus.

3. Determine Derived Characteristic POints.
-HP is the average of CON and SIZ rounded up.
-MP is equal to your POW
-SP starts at current SAN score.

4. Determine Occupation & Skills
-Roll 1d10 for Yearly Income and I will apply that to give you a total.
- Choose an occupation and applicable primary skills.
-Multiply your investigator’s EDU by 20, and split those points to your occupation skills only, however you wish. Skills max out at 99.
-Multiply your investigator’s INT by 10. These are the personal interest points and can increase any skill except Cthulhu Mythos.

5.Figure out what weapons your character should have.

6. Figure out your character story, colleges, degrees, birthplace, etc.
-Marks, scars and mental disorders will occur during play
-Minimum age is EDU+6. For every ten years older you make your investigator, add a point of EDU and allot an additional 20 occupation points. For every ten years above 40, subtract your choice of 1 STR, 1 CON, 1 DEX, or 1 APP.

Here’s a list of sample Occuupations an investigator could be and the accompanying primary skills.

Antiquarian – Art, Bargain, Craft, History, Library Use, Other Language, Spot Hidden, any one other skill as a personal or era specialty.

Artist – Art, Craft, Fast Talk, History, Photography, Psychology, Spot Hidden, any one other skill.

Athlete – Climb, Dodge, Jump, Martial Arts, Ride, Swim, Throw, any one other skill.

Author – History, Library Use, Occult, Other Language, Own Language, Persuade, Psychology, any one other skill.

Clergyman – Accounting, History, Library Use, Listen, Other Language, Persuade, Psychology, any one other skill.

Criminal – Bargain, Disguise, Fast Talk, Handgun, Locksmith, Sneak, Spot Hidden, any one other skill.

Dilettante – Art, Craft, Credit Rating, Other Language, Ride, Shotgun, any two other skills.

Doctor of Medicine – Biology, Credit Rating, First Aid, Latin, Medicine, Pharmacy, Psychoanalysis, Psychology, any one other skill.

Drifter – Bargain, Fast Talk, Hide, Listen, Natural History, Psychology, Sneak, any one other skill.

Engineer – Chemistry, Electrical Repair, Geology, Library Use, Mechanical Repair, Operate Heavy Machine, Physics, any one other skill.

Entertainer – Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen, Psychology, any one other skill.

Farmer/Forester – Craft, Electrical Repair, First Aid, Mechanical Repair, Natural History, Operate Heavy Machine, Track, any one other skill.

Journalist – Fast Talk, History, Library Use, Own Language, Persuade, Photography, Psychology, any one other skill.

Lawyer – Bargain, Credit Rating, Fast Talk, Law, Library Use, Persuade, Psychology, any one other skill.

Military Officer – Accounting, Bargain, Credit Rating, Law, Navigate, Persuade, Psychology, any one other skill.

Missionary – Art, Craft, First Aid, Mechanical Repair, Medicine, Natural History, Persuade, any one other skill.

Musician – Art, Bargain, Craft, Fast Talk, Listen, Persuade, Psychology, any one other skill.

Parapsychologist – Anthropology, History, Library Use, Occult, Other Language, Photography, Psychology, any one other skill.

Pilot – Astronomy, Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Physics, Pilot, any one other skill.

Police Detective – Bargain, Fast Talk, Law, Listen, Persuade, Psychology, Spot Hidden, any one other skill.

Policeman – Dodge, Fast Talk, First Aid, Grapple, Law, Psychology, and any two of the following: Bargain, Drive, Automobile, Martial Arts, Ride or Spot Hidden.

Private Investigator – Bargain, Fast Talk, Law, Library Use, Locksmith, Photography, Psychology, any one other skill.

Professor – Bargain, Credit Rating, Library Use, Other Language, Persuade, Psychology, and any two of the following: Anthropology, Archaeology, Astronomy, Biology, Chemistry, Electronics, Geology, History, Law, Medicine, Natural History or Physics.

Soldier – Dodge, First Aid, Hide, Listen, Mechanical Repair, Rifle, Sneak, any one other skill.

Tribal Member – Bargain, Listen, Natural History, Occult, Spot Hidden, Swim, Throw, any one other skill.

Zealot – Conceal, Hide, Library Use, Persuade, Psychology, any two of the following: Chemistry, Electrical Repair, Law, Pharmacy or Rifle; and any one other skill.

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